“Ratchet & Clank – Rift Apart” review: a next-gen slap!

“Ratchet & Clank – Rift Apart” review: a next-gen slap!
“Ratchet & Clank – Rift Apart” review: a next-gen slap!

We made it this time ! While Sony is still struggling to meet the demand of the many players who want to get their hands on the latest console, the PlayStation 5 will benefit from one of its only exclusives this Friday, June 11: Ratchet & Clank – Rift Apart. A new opus more than successful for the studios Insomniac Games, and this on almost all points.

The game launches us on an epic adventure in space, after the infamous Dr. Nefarious steals a dimensionator, a device offered by Clank to Ratchet to find his family, his fellow Lombax. The villain then opens up various dimensions and plunges our heroes into a dystopian world from which they must obviously escape. These new dimensions allow the arrival of new characters with Rivet in the lead, the female double from another dimension of our hairy hero.

Graphically, we have here a title that takes advantage of the latest technologies. The textures are neat, detailed, the colors are vivid, the landscapes are sublime, the characters are perfectly modeled and the action phases are spectacular! Quid says next-gen nit of course ray-tracing, which the player can enjoy in 4K resolution and up to 60 frames per second. Clearly, evolving in the different dimensions of this adventure is a real pleasure, especially as SSD technology saves us the slightest latency or loading time. Opening and crossing dimensional portals is fluid and disconcertingly simple! During our testing, we encountered a few script or display bugs, but nothing that a small software update couldn’t fix.

The DualSense, the other star of the game

And the immersion is felt even in our hands, since the DualSense controller is fully involved with its adaptive triggers and its haptic feedback. Sliding on a rail, running on a wall, feeling the ground vibrate are made even more realistic with the joystick. The shooting sequences also take on a new dimension with the triggers of the controller. Each weapon has different firing modes depending on the pressure applied. And if the charger is empty, you no longer feel any resistance.

Because the action and the phases of confrontation are very very present. To such an extent that we can sometimes have the impression of not being able to breathe, or even that we do not know how to follow certain lines or certain intrigues because we are so overwhelmed by enemies. But everything remains quite mastered and choreographed to perfection. Difficult to let go of the controller once the story begins. We can still regret the somewhat short lifespan, even if the ten hours (with side quests) are busy.

We are only in the first months of life of the PS5, but Ratchet & Clank – Rift Apart is already a must-have game for players.

Ratchet & Clank – Rift Apart, developed by Insomniac Game, is available on PlayStation 5

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