Finally the time has come. Marvel’s Guardians of the Galaxy from Eidos Montreal and Square Enix is here. In the game you can experience exciting adventures as Star-Lord Peter Quill together with Groot, Rocket, Drax and Gamora – 12 years after the galactic war against the Chitauri. Designed as an action-adventure with smaller role-playing elements, this time it goes into the Marvel universe in single-player mode. Included in the PC version: RTX and DLSS from NVIDIA, so that all the fun is smooth and visually impressive.
Owners of RTX graphics cards can be happy because the developers have dug deep into NVIDIA’s pot for the game. Although the full range of features is not supported, it is also not very straight and, above all, easily visible.
NVIDIA’s AI-controlled image optimization DLSS (Deep Learning Super Sampling) is included to guarantee optimal frame rates without affecting the image quality. DLSS is available in four levels: Quality, Balanced, Performance, and Ultra-Performance (the latter intended for 8K displays). Especially when playing with 4K resolutions, the frame rate is massively improved, while the effect is lower at 1440p.
But the implementation of NVIDIA’s ray tracing is more important. The developers rely on ray tracing for both transparent and opaque surfaces. This technology ensures more realistic reflections from light sources, but also static and moving objects on the respective surfaces, even depending on the respective surface structure. With glossy surfaces there are almost full reflections, while with rougher surfaces there are more diffuse reflections, as in reality. We have put together some comparative screenshots for you:
Ray tracing enabled
Ray tracing enabled
Of course, Marvel’s Guardians of the Galaxy doesn’t skimp on such elements in the beautifully designed sci-fi environments and, above all, the reflections on transparent or shiny surfaces are really extremely successful, without having a too massive effect on the performance.
NVIDIA has also published a list of recommended settings for various graphics cards and, in our own experience, they work well. On a computer with an RTX 3070, we were able to play with smooth frame rates of around 60 fps at high graphics settings with activated ray tracing, with both options available in the game. With an RTX 3080 Ti, 4K to Ultra with full ray tracing were also no problem.
A video from NVIDIA shows you what the whole thing looks like, in which the corresponding PC technologies were presented: