PostedOctober 14, 2021, 06:55
The size of the screen and the swivel stand won our votes. The rest leaves us more wary.
At the beginning of October 2021, Nintendo introduced a new Switch, a variant of its very popular dual-use console, handheld or connected to a screen (TV or monitor). This model, which we tested, is not a next-gen machine like the PlayStation 5 and Xbox Series are. It is rather a grooming that does not affect the power of the machine in any way and therefore remains in all respects the same as what can be released on the original Switch. This can be considered disappointing, especially since, according to the very serious Bloomberg (while Nintendo plays on the words in its denial), Mario had initially considered introducing a new augmented hybrid console, before reviewing its ambitions on the decline for various reasons. Among them, – hypothesis – the pandemic and the shortage that affects all industries dependent on electronic components.
On this basis, known well before its launch, let’s see what the OLED Switch offers. As its name suggests, it incorporates an OLED screen instead of an LCD screen. Advantage, with type of screen, the bioluminescent diodes which compose it produce their own light, the blacks are by nature perfect and the level of contrast is higher than that of an LCD screen which, in turn, must always be backlit. Downside: The OLED struggles to match the LCD brightness level and this is least noticeable by putting the two console models side by side, in full brightness mode. But in the end, our ease of use was not significantly affected; neither one way nor the other. Drawn match for our subjective viewing pleasure.
A little more edge to edge
On the other hand, and without being forced to compare them directly, we see that the OLED screen is much more edge to edge than its LCD predecessor. It is therefore slightly larger without modifying the overall dimensions of the assembly. The console is indeed a little more 2021. This is the first reason why we prefer the new model. The second, and therefore the last, is to have substituted a massive removable base (but very ingeniously integrated) for the ridiculous off-center bar of the original Switch, the one that required the console to balance precariously on a table.
For the rest, we are looking. Without really finding. Autonomy? It’s more or less the same thing… Ah! Yes, a basic storage memory doubled (to 64 GB), which is still little but good to take. And a more ample sound output (which we will notice if we do not play headphones on the ears). There is still a docking base for the TV a bit rearranged but with no other practical contribution than an RJ45 socket to connect the console to the network by wire (instead of the imposed wi-fi).
The heart has its reasons…
Does this justify paying this Switch between 399 and 429 fr. 90, according to the dealer, while the original is now at 299 francs? The differential will seem difficult to defend objectively and only from the perspective of a mobile game practice. It is nonetheless verifiable that, and it is often the case for the Mario et Peach Company, The heart has its reasons that reason ignores. And when it comes to elegant charm, the Switch has never been lacking in so far as the Joycon drift (Defective re-centering of the joystick on some models). In this matter, we have no good or bad news to bring having never lived or witnessed close to such an inconvenience. Nintendo indicates that it has looked into the problem, but remains little dissertation on the issue.
The arrival of the highly anticipated “Metroid Dread” coincides perfectly with the release of the OLED Switch. And for good reason, this game – which brings to the fore a mythical franchise for the Nintendo ecosystem – perfectly highlights the new hybrid model. Its contrasting graphics and light effects for the OLED, and more careful than usual management of sound effects make it a devoted ambassador. To this is added a finishing touch noticeable both on the original Switch and on the new model.
In terms of gameplay, the choice to return to a representation in side view (with 3D effects coming out of the best barrel) is paying off but the playful mechanics specific to the series are without surprises. They are just exploited as they should be, with a sense of a job well done. However, have we fallen on the charm of this iteration to the point of making it our bedside game? Not much. Our nostalgia for old people gamer is flattered but leaves an impression of déjà vu, deja vu.
Others are clearly more enthusiastic. We have the names.