A week ago, Ubisoft announced Ghost Recon Frontline on the occasion of the live 20th anniversary of Ghost Recon. Developed by the Ubisoft Bucharest teams, this new title will take the form of a massively multiplayer free-to-play FPS and was billed as “A new approach to the battle royale” by the editor. Nevertheless, it is no surprise that his announcement is far from being unanimous among players, as evidenced by the likes / dislikes ratio (4.9K / 17K) visible under the trailer for Ubisoft’s YouTube channel. And this is probably what motivated the studio to postpone the closed beta, initially scheduled for October 14-21 on PC, at an undetermined date as we just learned:
We decided it was best to postpone the closed test of Tom Clancy’s Ghost Recon Frontline. The development team is dedicated to creating the best experience possible. We will share details on the new date for the closed test as soon as we can. Thank you for your content support.
But surprisingly, and contrary to what is usually required, the press release remains particularly stingy in explanations as to the reasons for this sudden postponement. We imagine that the extremely negative feedback from players has a lot to do with it, and it is not impossible that Ubisoft Bucharest preferred to refine its formula as much as possible before allowing the public to get their hands on this Ghost Recon Frontline. See you in a few weeks (or a few months?) For more information on this subject. In any case, this remains a new blow for the publisher who, after HyperScape or even Tom Clancy’s XDefiant, has decidedly struggled to find an audience for its multiplayer experiences … even free.