ArenaNet is reviewing the release window for the End of Dragons expansion for early 2022, while signaling the return to the studio of several iconic members. The revamp of the WvW and the switch to DirectX 11 are also discussed.
If the first glimpse of the extension End of Dragons is maintained on July 27 during a livestream, ArenaNet will launch the next extension of Guild Wars 2 only at the beginning of 2022. The organization of work within the studio is mentioned to explain this additional delay, which will in fact impact the additions of content by then on the MMORPG. After the narrative season of the Epic of the Wurm, the finale of which was very disappointing, it is however essential to take care of the proposals made to the players.
In a confusing post on the official website, it is also about the return of former chief designer Colin Johanson, who is returning to ArenaNet, this time to co-lead the studio with JT, until then studio director and manager. franchise Guild Wars. The stated desire is to shift all the attention to the players, by listening more to them. A dedicated role has been created for this, marking the return of Josh Davis (aka Grouch) as COO. live. He had been, before his departure in 2016, particularly involved in the PvP of Guild Wars 2 in connection with the community.
Going forward, the revamp of the WvW is due to arrive this year. The goal of the maneuver is to review the associations between the worlds to offer more dynamic and therefore attractive content. This overhaul will take place in several trials with the expected feedback from players to make it evolve. The studio’s other objective is to review the game’s engine, by switching it to DirectX 11 in order to improve its performance and in particular the frame rate. Graphics improvements are also expected, in order to put Guild Wars 2 on the long term.