Game news Lemnis Gate: Ratloop’s innovative FPS delays its release
Published on 7/21/2021 6:59 PM
Last June, the writing of JV was able to approach Lemnis Gate, a turn-based FPS developed by Ratloop Games. The presentation was brief, but the title promised to bring a real breath of fresh air. Initially expected for August 3, the title will be delayed a little longer.
The studio and its publisher, Frontier, have just announced the postponement of Lemnis Gate until next September 28 on PC, PS4, PS5, Xbox One and Xbox Series, knowing that the title will immediately integrate Xbox Game Pass. In a posted press release on the official website from the studio, the developers explain that they simply have need more time to polish the title and offer players a good quality experience. The beta, which is due to start tomorrow, is not affected by this postponement and will take place. It will last 4 days and will allow players to try out 7 agents, two game modes on 4 maps and 5 different types of matches (turn-based 1v1 and 2v2, 2v2 as a team, 1v1 and 2v2 locally).
Our vision with Lemnis Gate is to create a new gaming experience that will appeal to both FPS and strategy gamers, where skill and tactical planning are just as important to master. (…) Unfortunately, as the launch approached, it became clear that we need a little more time to make sure everyone has a great experience from day one.
Our team’s motto has always been ‘play first’ and we wouldn’t stay true to ourselves if we didn’t take that extra time to get it right. With that in mind, we made the difficult decision to move the launch of Lemnis Gate to September 28. We would like to thank you for your understanding and for sharing our dream, as well as our editorial partner Frontier Foundry for their continued support. (…)
If Lemnis Gate is an FPS, it is not played like the others and can be compared to what offers for example Quantum League. However, unlike the latter, Lemnis Gate players will not face each other directly, but will fight against bots that mimic the actions of the opponent in the previous turn. This is how Aubin explained to us the progress of a game in his preview, to be found in full below:
To put it simply, the J1 is running towards its goal. In the next round, the J2 fights against a bot that reproduces exactly the same movements and shots as the J1. In the next turn, J1 can interact with his own bot and J2’s bot. This escalation continues until both players have each played 5 turns, so in the end it is the outgoing player who wins from all these interactions who wins.
Through MalloDelic, Journalist jeuxvideo.com